Google Stadia Can't Handle Red Dead Redemption 2 Running at 60fps

Jay Yim, Nov. 19, 2019, 4:45 p.m.


The early reports of Google Stadia's performance suggests that it will not be able to stably run Red Dead Redemption 2 at 60fps.

Microsoft's xCloud has already been made available to several countries in preview for a while now. Google promised that Stadia would be able to deliver smooth visuals that will stream directly to your browser. However, it now seems as though early testings have revealed that Red Dead Redemption 2 is not running the way they expected.

The platform is a subscription which allows gamers to play free games in 4k resolution at 60fps. To achieve this kind of performance, though, the user will need to have an internet connection of 35Mbps or more. It is currently available on the Pixel 4 smartphone and Chromecast Ultra, but will be made available to other form factors and devices later.

However, despite the promises of performance, this is not possible. The recommended device is the Chromecast Ultra, but, users report that they are unable to get the ideal experience at 60fps. Red Dead Redemption 2 is seeming to run smooth at 30fps, but considering Google's promises on Stadia, that is not considered great.

Once the game is run at 60fps through the Chrome browser, the game evidently becomes unstable, and cannot be played. Digital Foundry shared on their Twitter the noticeable difference between the quality modes.

We hope that Google will continue to work on this problem and see a patch for this in the near future.

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